Undocumented protocols and never exceeds 13 Mbit/s. They result in bandwidth-hungry and consume up to 45 Mbit/s,ĭepending on the network and video quality. To stream the multimedia content, with the latter relying on the standard We find that GeForce Now and Stadia use the RTP protocol We analyze the employed protocols and the workload they We collect more thanĢ00 packet traces under different application settings and network conditionsįor 3 cloud gaming services, namely Stadia from Google, GeForce Now from NVIDIAĪnd PS Now from Sony. New cloud gaming services from the network point of view. Gaming operation and how they utilize the network. However, these companies released so far little information about their cloud NVIDIA) entered this market with their own products, and others, like MicrosoftĪnd Amazon, are planning to launch their own platforms in the near future. Three of the leading tech companies, (Google, Sony and Low latency and a large bandwidth to work properly with low response time and GeForce NOW 2.0.42.124: GeForce Now is Nvidias service that allows games to be streamed from the cloud and thus played on hardware that would not be able to run demanding titles locally. Streamed through the network from the server to the user. While using a remote server for the actual execution. It allows the user to play a videogame with basic equipment Authors: Andrea Di Domenico, Gianluca Perna, Martino Trevisan, Luca Vassio, Danilo Giordano Download PDF Abstract: Cloud gaming is a new class of services that promises to revolutionize the
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